RuinWaker began with a creative passion for world building, and grew into an immersive world filled with story and features. I wanted to capture a feel similar to games I played when I was young, modernized in Unreal Engine.
Over the years I coded from scratch the features in RuinWaker to allow players to truly dive into the galaxy. Whether it be dynamic height allowing for ducking into small spaces, to creating a custom weapon system, RuinWaker was designed to give players options on how to explore.
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The World of RUINWAKER is filled with lost treasures and trinkets to find. In the Story Campaign explore as Grant Gavis, a novice member of A.R.C.H.S. ( Otherwise known as the Archeological Recording of Cosmic History Society. ) Can he prevent an ancient power that he's uncovered from falling into the wrong hands?
Blast into Battle - RUINWAKER is designed with many unique weapons, each having their own special ability. Some change firing mode, others have plasma blades extend from the blasters!
Batteries - a universal power source for weapons and tools alike. Use batteries to charge blasters, or sacrifice them with a grenade to make it more powerful. Low on power? Charge batteries with the 4 charging slots on Grants arms.
Class Setup - Weapons come in all shapes and sizes. With a small, medium and large holster, play around with what combinations work together.
Dynamic Height - Tired of not being able to fit into vents or properly move around an environment? RUINWAKER from the ground up is focused on easy player maneuverability. Take action by crawling under structures, climbing through windows, or sliding in or out of a fight!
Climbing - Exploration is extended with climbing abilities. Specific hologram highlighted objects can be grabbed to reach new heights. When climbing with both hands use the jump button to perform a ledge jump.
Combat - Blast, burn, and cut enemies down. AI enemies come in all shapes an size, from space pirates to large dragon like bugs!
Scanning - As an archeologist, Grant tends to find lots of things. To help with that, his trusty scanner can do wonderful things! Use the display to get a live readout on enemy, collectable, and destructibles locations. Once a collectable is found, use the scan beam to add it to Grants collection.
Test Hangar - Play around with rooms designed to show core elements of RUINWAKER.
Full 5 Level Campaign - RUINWAKER will have a full campaign with a cast of characters for Grant to interact with.
Dynamic Enemy AI - Different enemy types in the world will keep players on their toes! Whether it be human factions fighting in battle, or dangerous wildlife from different worlds, players should be careful.
Collectibles Room - An area dedicated to the unique finds in the game, each telling more about the world from which they came.
STANDALONE
Moving to Quest - RUINWAKER was always meant to also live on standalone. As we progress towards full launch, we are also striving to keep features to the same quality that we have on PC. Check out SideQuest for more information on the mobile version of the game!
Standable FBE ( Full Body Estimation ) is a software extension that enables accurate fully body motion with just a VR headset and controllers. No camera or external hardware required.
Standable works by using the relative transforms and rotations of the headset, controllers, and floor position to calculate simulated full body trackers, which in turn can be used to drive the bodies IKs. The RuinWaker Demo uses a pre - Version 1 build of Standable natively, but will be updated to the 2.0 once it launches. Standable 2.0, alongside a final rebuild with Body 4.0 will be the final large iteration with Grant.
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