Escape Bot Level
This toy robot transitions from the hallway into this office in the game. From here, the robot would have to solve some puzzles so that it could climb up and get out of the room by the window.
I designed the shelving to be explorable by the bot. The player would have to move an object to access the shelving, and then get to the top to get another larger object to fall.
There were more little objects in this space. From books to vases to awards won by so and so doctor.
Once the player figured out the climbing mechanic, they would climb onto the center desk. From there they would navigate to the chair, and then the window.
This environment pulled assets from the hallway environment, while adding more trinkets on the bots level.