Capturing a feeling
The project was originally done in Unreal, and meant to test if I could capture something with a more stylized. I also had the goal of having the project both in Unreal and ok Sketchfab.
Unfortunately, I lost the original Unreal project due to a corrupted drive, but luckily I still have the geometry, textures, and the live version on Sketchfab.
The lighting is close, but there are differences between Unreal and Sketchfab for when it comes to lighting. Sketchfab has a much simpler method for light bounces, shadows, and reflections. Saturation on some colors also don't come through as well as renders in Unreal due to Post processing differences.
Unreal - Sharper shadows, proper baked lighting, softer light reactions on surfaces, and better color range
Sketchfab - Accurate Geo, but simpler lighting. No baked shadows, limited dynamic shadows, more aggressive reflections.
Another goal for this project was to keep things clean and simple. Some of my favorite accent from this space are the shapes of cactus like plant, the simple shapes of the huts working together, and how the cliffs stack well for both visuals and for platforming navigation.