Experimenting with modeling a hard surface with an organic technique
This computer is a quillistration of my current PC. I have it decked out with a bunch of RGB so you know it gets a ton of FPS! Just kidding, what actually powers it is a I9-9900K and an RTX 2080, and after the recent upgrades it has really helped me expand on my 3D work.
For the model itself I wanted to capture the colors vividly and make sure I was able to not over complicate the strokework in Quill. Just like the NZXT case it’s in, I wanted to keep things minimal and clean.
Quill allowed for me to play with geometry in a much different way than using Maya or sculpting in Zbrush. This experiment was to see how well I could leverage the more organic methods of 3D painting to capture something machined and more hard surface like.
It's very interesting seeing the different techniques to imply shape and form. The fact that these objects use vertex colors too instead of standard textures makes for a fun and quick workflow.
I've done a variation of projects in Quill, ranging from simple animations to more cinematic works like this, but in general it proves to be a really nice tool for quickly concepting in 3D space.